Review
Granblue Fantasy: Relink was already the kind of action RPG that politely asks for “one more quest” and then steals your entire evening like a tiny, well-dressed sky pirate. Endless Ragnarok does not fix that problem. It turbocharges it, gives it a roguelite mode, and cackles from behind a mountain of loot.
Quick verdict
Endless Ragnarok is a confident endgame expansion for Granblue Fantasy: Relink: great for players with powered-up builds, less friendly to anyone still figuring out which button summons the pain train. The Conflux mode is replayable, Chaos quests are spicy, new characters feel distinct, and the extra buildcrafting gives hardcore Skyfarers plenty to chew on.
- Reviewed on: PC
- Developer / publisher: Cygames
- Best for: Endgame grinders, action RPG sickos, and people who hear “new weapon farm” as a compliment.
Picking up where the sky drama left off
Endless Ragnarok begins after the main Granblue Fantasy: Relink campaign, with the Grandcypher crew dragged back toward trouble because apparently skyfaring heroes are allergic to quiet weekends. Rolan returns with news of strange gates opening around Mount Neigelith, and those ominous portals are giving off the same “nothing good lives in here” energy as the Seedhollow chaos around Angra Mainyu.
The mystery quickly points toward the Conflux, a dangerous new realm where stronger enemies, weirder encounters, and a rather cryptic newcomer named Historiath wait to make your builds sweat. The story works as an epilogue-style setup rather than a grand second campaign, and that is totally fine. Relink’s lore is still rich if you want to snorkel through glossary entries, but Endless Ragnarok knows why most players are here: flashy combat, savage bosses, and loot that makes the brain go ding.
The Conflux makes “one more run” legally dangerous
The star of the expansion is the Conflux, a roguelite mode built around short cycles of combat rooms, oddball objectives, safe areas, and boss fights. If Hades, Risk of Rain, or any other “oops, it is 2 a.m.” run-based game has ever occupied your soul, the loop will click fast: clear a stage, choose a buff, spend currency, push deeper, and hope your party does not become floor decoration.
Auras are the mode’s main seasoning. After clearing stages, you choose one of three buffs, ranging from straightforward stat boosts to upgrades that reshape how a character’s kit behaves. In safe rooms, Conflux Points can buy more Auras or upgrade the ones you already have. Meanwhile, the permanent Resonance tree lets you invest run-earned progress into long-term bonuses like more health or extra starting currency. Translation: even failed runs usually leave you with something useful, other than the valuable life lesson that standing in glowing boss circles is unwise.
Party composition matters more than it first appears. Some rooms let you mash through mobs with gleeful abandon; others reward speed, crowd control, and smart character picks. The best Auras can absolutely bully a boss when paired with the right build, which makes experimentation feel rewarding instead of like homework with swords.
Chaos difficulty is not here to cuddle you
Once the Conflux has lured you in with shiny buffs, Endless Ragnarok reminds you that Relink’s real endgame language is pain, spoken fluently and with excellent punctuation. Chaos difficulty quests raise the ceiling with new and revised boss encounters that immediately test whether your team, sigils, weapon upgrades, and muscle memory are ready for the big leagues.
The early rank-up wall against Seofon and Tweyen is a proper “welcome back, champ” slap. It is fast, demanding, and very willing to turn overconfident players into decorative carpeting. That fight also sets expectations nicely: this DLC is built for players who already understand Relink’s systems and want them pushed harder. If your loadout is held together with hope and vibes, Endless Ragnarok will notice. It is rude like that.
Summons add spectacle without sanding off the skill
Endless Ragnarok also introduces Summons, because sometimes your party’s solution to a problem should be “call a mythical creature and let it be someone else’s problem.” Lyria can now bring godlike allies into certain quests, and each summon comes with its own stat bonuses. That means they are not just cinematic fireworks, though they are absolutely cinematic fireworks, and very expensive-looking ones at that.
The new Primal Burst system is the showstopper. Trigger a full burst chain of Skybound Arts during Link Time, and Lyria can cap it with a summon-powered finisher. Seeing Bahamut casually delete a battlefield with an orbital dragon laser is the sort of nonsense I want in every video game, including farming sims. Especially farming sims.
Importantly, these mechanics do not dumb down Relink’s combat. Summons run on timers, Primal Burst rewards coordinated burst windows, and the extra tools nudge you toward smarter SBA and Link Time optimization. It feels like Cygames added more fireworks to the orchestra without replacing the conductor with a kazoo.
New characters and Master Traits deepen the grind
The character additions are another highlight. Beatrix, Eustace, Maglielle, and Fediel all bring distinct rhythms to the roster, and they fit Relink’s best habit: making every character feel like their own little combat dissertation, but with cooler particle effects. Beatrix is a standout thanks to her customizable setup and high damage potential, while Maglielle and Fediel should make ranged and magic-focused players rub their hands together like cartoon villains.
Then come Master Traits, a new progression layer for every Skyfarer. These are separate from the base mastery systems and let you respec points between three branches, with sub-nodes that boost stats or enhance abilities. It is the kind of feature that makes buildcrafters smile the dangerous smile. Want to push a support character further into healing utility? Go for it. Want to squeeze more damage out of your favorite main? The tree is waiting, and it has several suspiciously shiny branches.
This is where Endless Ragnarok really earns its keep. It does not merely add a few more fights and call it a day. It expands the reasons to revisit characters, re-evaluate sigils, tweak party roles, farm materials, and chase better grades. The mountain is taller, yes, but the climbing gear is cooler.
Final thoughts: an expansion built for the faithful
Endless Ragnarok is not trying to reinvent Granblue Fantasy: Relink. It is smarter than that. Instead, it doubles down on the base game’s strongest pleasures: precise action combat, buildcrafting, tough boss fights, co-op-friendly loot chasing, and that dangerous little voice that says one more run will be quick. It will not be quick. You know this. I know this. The Conflux definitely knows this.
The story is mostly a stylish excuse to open portals and start fights, and the difficulty spikes mean newer players may bounce off unless they have already invested heavily in the base endgame. But for veteran Skyfarers, this is deliciously meaty DLC. The Conflux adds replayability, Chaos quests add teeth, Summons add spectacle, Master Traits add build depth, and the new characters add fresh reasons to rebuild your party for the tenth time this week.
If Granblue Fantasy: Relink already had its claws in you, Endless Ragnarok is the best possible excuse to let it keep them there. Bring optimized builds, bring snacks, and maybe bring a responsible adult to remind you what sunlight is.
Koigen score
A superb endgame expansion that gives Granblue Fantasy: Relink veterans a replayable roguelite mode, vicious Chaos quests, flashy Summons, and deeper character builds.
Pros
- The Conflux is highly replayable and reward-driven.
- Chaos quests push builds and player skill in satisfying ways.
- Summons and Primal Burst add spectacle without flattening combat.
- New characters and Master Traits expand buildcrafting beautifully.
Cons
- Very clearly aimed at endgame players, not casual returners.
- Some difficulty spikes are rude enough to need a tiny apology note.
- The story is more garnish than main course.