Featured image for Denshattack! Review: A Ridiculous Train-Stunt Platformer That Absolutely Rips Denshattack!

Denshattack! Review: A Ridiculous Train-Stunt Platformer That Absolutely Rips

Denshattack! is a train-stunt action platformer with Dreamcast swagger, shonen-anime silliness, and enough momentum to make a timetable cry.

Koigen verdict

Fast, funny, and wonderfully overcaffeinated, Denshattack! turns broken railways into an arcade playground that absolutely rips.

Some games ask you to save the world. Denshattack! asks a better question: what if a train could kickflip? Undercoders builds a full action platformer around that beautiful nonsense, then piles on rail gangs, ramen deliveries, boss fights, magnetic shonen logic, and a soundtrack that arrives wearing sunglasses indoors.

The result feels like a lost Dreamcast sequel beamed into 2026: bright, goofy, loud, and proud of every impossible stunt it throws at you. More games should have the confidence of a train doing parkour.

Ramen, ruined roads, and rail-powered chaos

Denshattack! takes place in a climate-ravaged Japan where the wealthy hide inside corporate domes and everyone else improvises among shattered roads and battered railways. Emi runs a ramen shop in Oita prefecture and handles deliveries with her personal train car because a scooter would frankly lack ambition.

After meeting Fernando, a railway superfan with the energy of a human exclamation mark, Emi enters Denshattack: a competitive scene where racers, gangs, stunt riders, and regional weirdos settle disputes by making trains do physics-defying tricks. It is not subtle. It is a shonen grin with wheels, and it works.

Emi and the Denshattack crew in a colorful in-game scene
Emi’s journey is ramen-fueled, rail-obsessed, and gloriously allergic to sensible transportation.

Simple controls, absurd speed

Most stages ask you to reach the finish fast, but the route is rarely polite. You switch tracks, lean into curves, jump gaps, flip through the air, dodge hazards, grind on bars, ride walls, loop through tunnels, and eventually swing from monorail lines like the train has been bitten by a radioactive skateboard.

Because you are usually attached to rails, the challenge is about timing, lane choice, and reaction speed rather than wrestling a loose vehicle. When you crash, it usually feels like your thumbs held an emergency meeting and voted badly, not like the game cheated.

Tricks are optional for basic completion, but they are the sauce. Link flips, manuals, and stylish moves to charge Emi’s energy, and the Yaoyorozudo opens alternate rainbow routes. Denshattack! rewards showing off by giving you more places to show off. Correct design. No notes.

Every level wants to be the cool toy

The game keeps remixing itself before the gimmick can go stale. Some stages are clean A-to-B sprints, others use looping rail networks with objectives, trick arenas chase Tony Hawk-style scores, and races invite you to outrun or bully rival train cars off the line. Unsafe? Yes. Extremely video game? Also yes.

The setpieces are the treat. You can blast across an ocean by way of a Ferris wheel, zip through haunted scenery, and fight bosses that look like someone shoved a rail system into a theme park ride and yelled “ship it.”

A Denshattack train racing across a Ferris wheel setpiece over the water
Denshattack! understands that subtlety is nice, but a train stunt on a Ferris wheel is nicer.

Soundtrack and verdict

Collectibles unlock train cars, decals, medals, dares, and bits of lore through Fernando’s fan zine. The soundtrack is a monster, channeling Jet Set Radio, Crazy Taxi, Sonic Adventure, and Bomb Rush Cyberfunk without turning into cosplay.

The English voice track is the one notable wobble, and later stages can get input-dense. Generous checkpoints keep those bumps from derailing the ride. Verdict: Denshattack! is a runaway train with kickflips, ramen, and funk in its wheels. Buy a ticket.

Scorecard

  • Reviewed on: PC
  • Best bits: blistering movement, wild setpieces, forgiving checkpoints, superb soundtrack
  • Watch for: tough gold medals, stiff English voice work, busy late-game inputs